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Advertisement Bannerlord AIl Working Console Cómmands The console cómmands are sorted intó different categories, fór. I had triéd my best tó arrange them tó make it simpIer to understand. To use thém you will havé to download DeveIoper Mod tool fróm Nexus Mod fór Mount Blade 2: Bannerlord. In a similar vein, you can set hit_points (which for food is the remaining amount), and add modifiers like masterwork to weapons and armor, or spirited to horses. Use Bannerlord Cheats Download DeveIoper Mod. Pick any empty slot - it'll have item_kind_id=-1 - and change it to point to whatever item kind you want there. In the property grid, it'll be under "inventory" - "equpped_items" is the stuff you're wearing, and "inventory_items" is everything else. And yes, you can totally do that - look at Troops -> Player in the tree (or whatever other character you want to edit, e.g. adding bread would mean that some previously empty inventory slot is set to contain bread instead. Inventory is a bunch of slots, basically and each of those slots can be empty, or contain some item. Or, better yet, get the source for the module system for your module, make the necessary changes there, and rebuild the module.
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But, you should be able to edit item_kinds1.txt for the module directly, and observe the changes next time you load your game. As such, it's out of scope for a savegame editor. Sword trust and damage is not a part of your save - it's a part of the module definition.
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